Atlantis Underwater Tycoon
Activision, £19.99, simulation (2003)
System requirements: Windows 98/XP, 32MB RAM, Pentium III 350 MHz, 175MB disk space, DirectX 9, DirectX9 compatible 3D videocard


Me running an underwater colony called Atlantis? Sounds fabulous, sign me up!

And then, I realize the following:

(a) The graphics are quite awful - being too pixellated at times.

(b) The game is in 3D, which means I have to do a lot of acrobatic scrolling and "hold left mouse, move mouse up or down or left or right" maneuvres.

(c) I can't see inside the buildings.

(d) The alogrithms make no sense. Sometimes I am told that a building has negative happiness percentage but nothing in the manual and guidebook tells me what this means or what I can do to improve it.

There are plenty of interesting missions to play and there is also the obligatory sandbox gameplay mode but getting there gives me a big headache, a pained wrist, and plenty of confusion. I'd say, let this game sink.

Rating: 14


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